Dynamic Resolution: What You Need To Know | Tips & Tricks
Is your gaming experience suffering from inconsistent framerates, or perhaps you're struggling to balance visual fidelity with performance? Dynamic resolution scaling (DRS) is a powerful tool designed to automatically adjust the rendering resolution, striving to maintain a smooth gameplay experience by prioritizing framerate over absolute image quality.
The core function of dynamic resolution is to provide a more stable and consistent framerate, a critical element for smooth gameplay. When enabled, the game monitors your system's performance. If the framerate begins to dip, the system dynamically lowers the rendering resolution, essentially making the game's visuals slightly less detailed in order to increase the frames per second. This is achieved by rendering the game at a lower internal resolution and then scaling it up to fit your monitor's display. Conversely, if the system has headroom and the framerate is consistently high, DRS may increase the resolution to enhance visual quality.
This technology is not a one-size-fits-all solution, as the trade-off between visual fidelity and framerate is subjective. However, it can be an invaluable tool for those who prioritize a consistent gameplay experience over absolute visual perfection. In essence, it's a balancing act, a way to ensure that your game remains playable even when the action gets intense.
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Concept | Dynamic Resolution Scaling (DRS) |
Purpose | To maintain a stable framerate by adjusting rendering resolution |
Mechanism | Lowering resolution when framerate drops, increasing resolution when performance allows |
Benefits | Improved gameplay smoothness, especially during demanding scenes |
Drawbacks | Potential reduction in visual quality depending on the scaling |
Applications | Used in both PC and console games |
Objective | To optimize performance of the game |
Function | Dynamic adjustment of the rendering resolution to maintain |
Dynamic Super Resolution (DSR) is a related but distinct technology. It allows you to render a game at a higher resolution than your monitor natively supports, and then downscale it to fit your screen. The primary advantage of DSR is improved image quality, as the downscaling process can reduce aliasing (jagged edges) and create a sharper, more detailed image. However, DSR requires a more powerful graphics card to render at the higher resolutions.
It's a technique where your graphics card renders the game at a higher resolution than your monitor's native resolution. The resulting image is then "downscaled" to fit your monitor's specifications. The key advantage here is that it dramatically reduces aliasing. Aliasing, or "jaggies," are those unsightly stair-step effects that appear along the edges of objects in games. DSR smooths these out, leading to a cleaner and more visually appealing image.
In the settings of your games, you'll often encounter options for DRS or dynamic resolution scaling. In some cases, you may also find the term "render resolution." Render resolution is the internal resolution at which the game is rendered, which can be different from your monitor's native resolution when DRS is enabled. You can often set a target framerate, and the game will attempt to maintain that rate by adjusting the render resolution dynamically.
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When setting up your game's graphics options, you may find a "target framerate" setting. This setting tells the game the minimum frame rate you want it to maintain. The game will dynamically adjust the resolution to maintain your target frame rate. If you choose a high target framerate, the game will more aggressively lower the resolution to reach that target. Alternatively, if you choose a lower target framerate, the game may allow for higher resolutions and better visuals.
Many modern games also incorporate upscaling technologies, such as NVIDIA's Deep Learning Super Sampling (DLSS) or AMD's FidelityFX Super Resolution (FSR). Upscaling works by rendering the game at a lower resolution and then using artificial intelligence or sophisticated algorithms to reconstruct the image at a higher resolution. The benefit is improved performance with minimal visual impact.
Upscaling can be used in conjunction with dynamic resolution scaling. The game may first use DRS to lower the resolution as needed and then use an upscaling technique to restore some of the lost visual fidelity. This combination can provide a balance between performance and visual quality.
The implementation of DRS can vary from game to game. Some games offer very granular control, allowing you to set a minimum and maximum resolution, as well as a target framerate. Other games may have simpler implementations, with only an on/off switch. The best approach will depend on the specific game, your hardware, and your personal preferences.
If you're struggling with lag or performance issues, it's often recommended to experiment with dynamic resolution scaling. Start by enabling it and setting a target framerate that's comfortable for you. You can then adjust the settings to find the ideal balance between visual quality and framerate.
In Ghost of Tsushima, Nixxes did a great job adding a lot of settings to the PC port. This is an ideal opportunity to optimize the performance of the game to your current setup. In Call of Duty: Warzone and other Call of Duty titles, you can adjust dynamic resolution scaling options, and you may also be able to toggle DLSS on or off, or change the upscale method. The graphics menu is usually where you'll find these options.
Some users report that with DRS enabled, the graphics may appear blurry, or the image may flicker or change. These issues are often a result of the dynamic resolution changing too rapidly. If you experience these problems, you may want to adjust your target framerate, or to turn DRS off and see how the game performs without it.
When encountering performance problems, check your task manager for CPU and GPU usage. If your CPU or GPU is consistently pegged at 100%, it may be that they are bottlenecks in your system. In such cases, you may need to lower the graphics settings or upgrade your hardware.
The term "dynamic character resolution" is used to dynamically scale the resolution of in-game characters, a form of DRS focused specifically on character models. This can reduce the workload on the GPU and improve performance, especially in scenes with a lot of characters.
In the settings, you will find the option to enable or disable "dynamic character resolution". When enabling advanced settings such as TSR or TAA, make sure to change the option below it to recommended resolution. In situations where you find this option, you should toggle it on or off based on your preference.
Not all PC devices are compatible with all dynamic resolution features. Whether a particular setting is available will depend on your hardware and the specific game.
If a game is generating new data for textures and if the CPU or GPU usage is not peaking at 100%, the textures can take a day or two to smooth themselves out, and you might experience slight lag.
Different developers approach dynamic resolution in various ways. Some developers might offer granular controls, while others will just offer the option to enable dynamic 4k and call it a day.
For Call of Duty: Black Ops 6, you can adjust the rendering resolution dynamically to maintain a target framerate. Additionally, you can choose from upscaling methods such as DLSS, FSR2, or XeSS. If you don't require upscaling, you can turn it off. Choosing between TAA and SMAA depends on your preference. TAA in this game has less smearing than DLAA, while SMAA has perfect clarity but has excess shimmering.
The best settings for dynamic resolution depend on your hardware, your preferences, and the specific game. It's always worth experimenting to find the right balance of visual fidelity and performance.



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